class BD_GreatSword_PickUp extends BlackDeathPickUp
	placeable;

defaultproperties
{
	Begin Object NAME=CollisionCylinder
		CollisionRadius=00020.000000
		CollisionHeight=00040.000000
	End Object
	
	InventoryType = class'BDMelee_Greatsword';
	
	Begin Object Name=EditorMesh
		SkeletalMesh=SkeletalMesh'BD_Weapon.Greatsword_Weapon'
		Translation=(X=0.0, Y=0.0, Z=-20.0)
	End Object
}